Lancers receive a significantly higher bonus from helms than they do from armor.Ĭlerics receive a significantly higher bonus from clothing than they do from hats.Īrchers receive the same bonus from both hats and clothing. Soldiers receive a significantly higher bonus from armor than they do from helms. Mages receive slightly higher stat bonuses from clothing than they do from hats. If you want maximum efficiency, take note of the following when allocating cost points for gear: You would only be missing out on a little bit of stats. You should try to wear the type of gear that is suited for your class to optimize your stats, but if you only have a type that isn't for your class, use it anyways. Soldiers and Lancers have passive def bonuses for wearing armor and helmets. The opposite is true for Armor and Helms.Ĭlerics, Archers and Mages have skills that grant them passive mdef bonuses for wearing hats and clothing. Hats and Clothing have a tendency to have more mdef than def. What is the difference between Hats and Helmets, or Armor and Clothing? These sets are upgrades to the ordeal sets. The 34 cost monster events also have a blessing set in JP, but we have yet to get it in global. You can view the Blessing skill you currently have equipped by going into a quest, tapping the "Menu" button at the top left corner of the screen, and selecting "Skills". Please note that you must equip the weapon, armor and helmet in your main slots - if they are equipped in sub slots, the blessing will not trigger. This blessing skill can be used in addition to your constant skills. constants (HP Up, EXP Up) Blessing Skillsīy equipping a full set of event gear from the 30 cost monster events (Apollo, Avsaris, Alice, Nyx, Amaterasu) in your main slot, you can activate a special blessing skill. The categories for constant skills are as follows:Ģ misc. In general, just only wear two per category so that you aren't wasting a skill slot. You can view the constant skills you currently have equipped by going into a quest, tapping the "Menu" button at the top left corner of the screen, and selecting "Skills". For example, if you have 1 mdef constant in your main slot, 1 mdef constant in a sub slot, and one more pdef constant in a sub slot, you will be guaranteed to start every quest with the one mdef constant from your main slot but your second constant will be randomly chosen from one of the remaining two constants. However, if you place this gear in your main slot, it will always be prioritized when skills are decided. If you have more than 2 constant skills of a given type equipped, the game will randomly select two of the skills to use before each battle. Equipping more will waste the extra skills. Only two constant skills of each category will take effect at one time, for a maximum of six skills. Constant Skills (Armor Up, HP Up, EXP Up, etc.) Opening skills (Ward, HP boost, def boost, etc.) are good for PvP and quests that have a good chance of killing you in the first minute, but outside of that they don't last long enough to be worth using. HP Up gear increases HP by a set amount and does not scale in any content where HP would be higher than normal (GvG, Colosseum, etc.) making it basically worthless except in quests. In general, you should prioritize defense skills in the following order:Īny XXL skills > Defense Up (Constant) > Damage Down > ReflectionĬonstant gear is very much worth having, but keep in mind you can only wear a max of two. How does the drink of enlightenment work?ĭisclaimer: not always up to date, but probably mostly accurate Gear.What are subtraits and which ones should I use?.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |