Don't know when the regression was fixed, but it is so it can be taken of the issues list. Now, I am able to use the elevator both up and down with both HLE and LLE. I reached the level where I previously was unable to use the elevator in level 4 using HLE and could using LLE. If this is the case, then it's an issue with PMW3's fog coding and not a dolphin issue.ĮDIT: BTW, this happens on both OpenGL and D3D. I couldn't really find any videos of console action for this particular section to see if this was a game issue or a Dolphin issue other then this video (looks like console to me,not sure): at 3:55 and it seems to show the issue. The picture shows translucent boxes around the birds and the fumes coming out of the pipes, which are stripped away when "Disable Fog" is checked. In addition, can someone please check if Pacman World 3's fog is supposed to look like this? OK, audio issue is confirmed, so it should be put in the wiki that LLE is needed for perfect audio. Update: Here are the links to the audio dumps: I have done no regression testing because I want to see if anyone else can reproduce this to make sure it isn't just an issue with my computer. PS: I am using Dolphin 4.0-2697 for this testing which is currently the latest development build on the main page. This is just because I forgot to cut off the emulation before it displayed a scene that causes my computer to go below 100% full speed. Pay no attention to the last portion of the LLE recording where it stutters a bit btw. The audio recordings will consist of loading the game, going to menu screen and waiting a bit to display audio and sound effects, launching a new game while skipping the cinematic cut scene, and listening to the game's in game cut scene between Pacman and Orson the Ghost. These audio dumps I made should show the issue I am having. The audio bugs I can identify include certain voice-over portions and sound cues not playing, heavy static throughout the game, and distorted instruments in the music. Still, his invention is tearing away the very fabric of reality. Erwin, a deluded mastermind, believes he’s discovered a means to access the Spectral Realm at will. The sound and music in-game is normal when using LLE btw. Pac-Man returns to the platforming difficulties of Pac-World in this third 3D adventure, which teams him up with two of his oldest foes. Can someone help me confirm if there is something wrong with the audio in this game when running HLE? I have listened to the audio now with both HLE and LLE (as well as the different audio plugins like dsound and xaudio), and every time I use HLE the audio screw ups massively.
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